PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters,
Recompilers and a Virtual Machine which manages hardware states and PS2
system memory.

NOTE:

  * This is buildable only on x86 32bit platforms and will require a PS2
    bios dump to play games. For x86_64 64bit platforms multilib support
    will be needed including compat32 versions of wxGTK3, portaudio and
    soundtouch.

  * Builds using clang require that wxGTK3 is also built with clang. On
    multilib systems symlinking /usr/lib to /usr/lib32 may workaround
    build issues.

PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with:
  EGL_API=yes ./pcsx2.SlackBuild

To build with experimental OpenCL support use:
  OPENCL=yes ./pcsx2.SlackBuild

To build debugging symbols for PCSX2 use:
  DEBUG=yes ./pcsx2.SlackBuild

Alternatively a devel build can be used:
  DEVEL=yes ./pcsx2.SlackBuild

If a debug or devel build is used, asan support can also be built:
  ASAN=yes ./pcsx2.SlackBuild

The following environment variable will be required to use asan:
  ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1
